3.3 The Legend 3.4 General Notes. An evil Alchemist's mansion stands alone on a cliff and mysterious lights and hauntings have kept people away despite rumors of great treasure. You can read all of these articles here: Like those articles, this article contains spoilers for Ghosts of Saltmarsh. It features undead horrors, smugglers, pirates (parrots and hooks included!) Sigh. But good news! It actively promotes DMs taking ownership of the adventure. This creates a stronger hook than those proposed in the adventure itself. Why in the world would you make the other two in this series POD but not this one??? Dungeons & Dragons Online released an adaptation of the Sinister Secret of Saltmarsh adventure in 2021. I made the maps for the house and Sea Ghost all in Photoshop, and I have uploaded them to my DeviantArt gallery. I believe this makes this module (the only other modules I have played significantly being the Aielund Saga I-VI and three NWN Bioware Campaigns) much richer and enjoyable than one expects, more enjoyable than Aielund and Bioware for me. The module is divided into two parts, The Haunted House and Sea Ghost, which are intended to be played consecutively. - Oceanus - the AQUATIC elf - drowns.. - after getting out of submerged cave.. and is on the surface! I really enjoyed my playthrough and wanted to see how much more depth there was to the adventure. Still making more for city guards and so on. The low hit points of 1st level characters is the main reason things are so hard. I had a very enjoyable time playing it. I have to say that Sinister Secret Of Saltmarsh is very a much a product, For an AD&D 1e module it's pretty well organized with inline monster stats (though you'd still need to look up THAC0s if you use 2e of course). Feel free to PM me with any questions or concerns. The first part is set in the town of Saltmarsh and deals with unraveling the secret of the haunted house that lies on the edge of town. The module includes optional pre-generated first level characters for use by the players. I've tried helping a player herehttps://forums.beamdog.com/discussion/76719/latest-saltmarsh without success - maybe the author or someone else would be able to assist them? This is a great scan of a great module.The interior illustrations are a bit too dark but that is a small gripe.Highly recommended. We need not introduce Skerrin to the characters (players have a nose for secret villains like a bloodhound) but he is working in the background none the less. For maps showing the insides of the adventure locations - the Haunted House and the Sea Ghost, as well as the Lizardfolk Lair - check out our DM's Resources for The Sinister Secret of Saltmarsh and Danger at Dunwater respectively. 25% off Sinister Secret of Saltmarsh. I've made some maps for the Sinister Secret of Saltmarsh Haunted House. All rights reserved. Looks like you forgot to compile module after making changes so fixed were not applied correctly. To celebrate it's impending release, we're . Quaron and The Wailer are not actually rare, although you'll need to solve a floating stones puzzle to summon Quaron. BoLS Interactive LLC. Overall, he felt that "TSR (UK) are to be congratulated on their first module, the series should prove to be interesting and entertaining. This works right into the hands of the Scarlet Brotherhood and adds pressure in the opposite direction from the rumor that the dead woman shows that the Sea Princes are returning. U1 Sinister Secret of Saltmarsh by Dave Browne with Don Turnbull. Sinister Secret of Saltmarsh mini-expansion was introduced in Update 50 on August 4, 2021. However it is perfectly fine as a stand-alone adventure. The smugglers in the basement don't break down into perfectly balanced little combat encounter groups. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher. Instructions for play: Download the "Haks of Saltmarsh" and "Saltmarsh Music Pack" into your Hak folder Download the module and extract into your Module folder. Yes, Tarot Redhand is correct. secret of the kabbalah by. [5]. This is my all time favorite module. Here is a sample of a page from a watermarked title: https://watermark.drivethrurpg.com/pdf_previews/17069-sample.pdf, Customers Who Bought this Title also Purchased. His goal is to destabilize the council of Saltmarsh and take it over with members he can control, just as he controls Anders. (Pre-Owned) Sponsored. He was not at temple altar. An RPG town map created for the Dungeons & Dragons adventure "Lost Mine of Phandelver". I'd love to try this but it seems it wasn't updated since 2019 so I guess any constructive feedback from the last two years was not acted upon yet? This package includes her version of the mod, a 25-page PDF DM guide, maps, DMFI Wands & Widgets and a sample DM character. 1st level characters are really squishy. This EE module is a faithful adaptation of the old UK AD&D modules U1, U2 and U3 The Sinister Secret of Saltmarsh, Danger at Dunwater, and The Final Enemy (yes, this isn't just one but three modules combined into a supermodule). To make things a little easier on the characters, consider leveling them to 3rd once they have cleared out the smugglers under the house so they have more resources to take on the crew of the Sea Ghost. I hope you enjoy it. This woman was last seen with her brother, both of whom were adventurers that planned to go to the haunted mansion and recover the alchemist's gold. No directions. Those lines in your client log are just referencing other parts of the World of Greyhawk (the entire server from which the module is from) for map purposes. MODULE U1 - SINISTER SECRET OF SALTMARSH, DUNGEONS DRAGONS. This DM Version is based on Oraweb's NWN mod of the original U1 The Sinister Secret of Saltmarsh. Enjoy! Who actually is selling the king's weapons to the smugglers? I DMed a few parties of 3-5 players. :). The module comes with two adventures: a hau. The Sinister Secret of Saltmarsh is a wonderful adventure that helps us stretch a lot of DM muscles that we often talk about on this website and in Return of the Lazy Dungeon Master. I have noticed some Linux users have trouble with the Hool Marshes. The music choices are excellent. [3] The module sleeve contains the following description: Desolate and abandoned, the evil alchemist's mansion stands alone on the cliff, looking out towards the sea. Despite these glitches, it is still a very enjoyable module. At a guess, the "U" most likely stood for UK, but that was abandoned when the later "UK" adventure series appeared. The adventure is set in the World of Greyhawk campaign setting. The adventure can be played by 5-10 characters of levels 1-3. Probably one of the best storylines of any module series. The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventures with the AD&D rules. Ned was sent from a nearby city and met his contact in Saltmarsh who appeared cloaked and masked. Hopefully I'll be able to get to these soon but I'm currently wrapped up in a few other projects. - socketed weapons: found only 2 gems(1st in the lair of smugglers) and one armor with socket(3rd level of Final Enemy..). Thanks DM Wise & WoG Team for posting this up. And stay tuned for the next post, where we'll talk more about making a proper campaign out of Ghosts of . TSSoS also comes packed with a number of DM Tools and DMFI widgets and scripts, so feel free to use this as a small campaign with your friends and family if you feel so inclined to try your hand at DMing (but know that it is also hands free and all the heavy lifting is done up front). To access the new area, go to The Gatekeepers' Grove in the Harbor, talk to NPC Val Arkalamnash and get transported to The Snapping Line Inn. Let your players know there will be a downtime scene or session ahead of the game so they can think about what their characters might do. Behind a barred door marked DANGER players will find a bunch of skeletons guarding a room with an alchemist, long dead, who has apparently figured out the Philosophers stone. Game mechanics Newbie guide In development DDO Store Social Media, Challenges Classes Collectables Crafting Enhancements Epic Destinies Favor Feats, Glossary Items Maps Monsters Places Quests Races Reincarnation Skills Spells. Finally, as was mentioned in the original release of the 1981 U1 Module, Sinister Secret of Saltmarsh, this is a thinking man's adventure. Strength of arms will not ensure victory nor even a successful conclusion to this adventure. Based and grounded in the World of Greyhawk, this adventure is an example of the live action server we run, The World of Greyhawk Action Server. The smugglers enjoying dinner in area 21 are likely to grab Sanbalet in area 22 and they all go back down into the tunnels in areas 25 through 29. I've killed smugglers in the cave and now i need to locate their ship. In this preview, however, only the following 5 dungeons are available to preview: Danger at Dunwater 3/32 The Final Enemy 3/32 What Sleeps Below 3/32 The Hijacked Haul 3/32 Back to Basics 3/32 We have detected that . Stop reading if you want to head into the Saltmarsh series unpreparedand normally I dont really care about spoilersbut this adventure is genuinely one of the best mystery modules out there. Within this map pack you will find a bunch of maps representing different levels of The Sea Ghost, a smuggler's ship from the adventure The Sinister Secret of Saltmarsh, published in the 5e Dungeons and Dragons module Ghosts of Saltmarsh.. - night and day cycle is frustrating. As a result I cannot give this module any vote other than 10/10 in terms of combination of quality, visual, gameplay, story, value and replayability. The Sinister Secret of Saltmarsh is one of the adventures featured in the upcoming D&D Book Ghosts of Saltmarsh. There's still a few things I would like to change but it's a rather major project to complete. The server version which I have played through has advantages over the standalone module but I believe overall the quality is fairly similar. With the Sea Ghost taken down, our characters return to Saltmarsh with the information they need to head into Ghosts of Saltmarsh Chapter 3: The Danger in Dunwater. the Sinister Secret of Saltmarsh U1 adventure module Dungeons & Dragons. Apparently I need to rename one of the haks (cep2_custom). A Great Week For Card Games! There are challenging puzzles beyond the usual 'hack and slash'. Perhaps it's my spawn method that's causing issues? Update: 11/5/21: Fixed all bugs, added more features, quality of life improvements, restored sea cave ceilings, and added a number of other flourishes, enhancements, portraits, voicesets. Alright, still with me? Ghosts of Saltmarsh is a collection of seven nautically themed adventures that can serve as the backbone of a campaign. A highlighted page from the module. Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumors of fabulous forgotten treasure. Get discounts on expansions in the DDO Market: 25% off Isle of Dread. [1] The next two modules, Danger at Dunwater and The Final Enemy, continue on from this adventure. The Sinister Secret of Saltmarsh comes in three editions, Standard, Collector's, and Ultimate, which sell for $19.99/$59.99/$99.99, respectively. Thanks for your hard work! Where's the POD??? The Sinister Secret of Saltmarsh received positive reviews from critics. You genuinely have a sense of the town, of the activities around it, of the goings on. When it comes to the infiltration of the Sea Ghost, the council of Saltmarsh gives the characters the following quests: These quests are important otherwise the characters will be floundering around on the ship itself, unsure how to deal with it and unsure why they're there in the first place. Ian Livingstone 1982| title=Dicing with Dragons. Accessed August 16, 2021. The module includes optional pre-generated first level PCs for use by the players. After that had no effect, I learned that much of the module information is stored in the save file. THESE MAPS ARE FREE FOR DOWNLOAD! secrets of heavenly by teresa robison goodreads. Dm Wise did his usual great job making great use of CEP placeables and NPCs. This module uses all of the systems, feats and spells that we have customized on the WoG Server, so this is a sampling, if you will, of the server. We be sailing the high seas and for that we need a guide. $25.00 + $7.99 shipping. Sponsored. Marketing Manager: Mars Garrett $15.00 Subscribe to get the free product of the week! Wow, thanks for those comments, Werelynx. The green blinking "X" is under the boat and it's acting like I can't get close enough to trigger it. web pages The TSR UK office opened on March 31, 1980, following TSR's failed attempt to merge with Games Workshop. I've added scalable familiars/companions, custom summons for rangers/druids, cep weapon feats and so on, all the bug fixes, et al. Seven sea-based adventures, including the classic The Sinister Secret of Saltmarsh and its sequels, take characters from 1 st to 12 th level. They hide their activities under the guise of a haunted house that once belonged to a powerful alchemist. Don Turnbull is credited with development; he of course had previously written Fiend Folio and was now the head of TSR UK. I think I should have it finalized this weekend, but I'll need to post a brand new hak and module listing, and I would like to run a few playtests first.